OpenGL-utility/examples/debug/shaders/fragmentShader.frag
2021-01-20 17:57:00 +01:00

11 lines
135 B
GLSL

#version 330 core
in vec3 oCol;
out vec4 FragColor;
uniform vec4 ourColor;
void main()
{
FragColor = vec4(oCol, 1.0f) + ourColor;
}