OpenGL-utility/examples/debug/shaders/vertexShader.vert
2021-01-22 01:13:01 +01:00

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322 B
GLSL

#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec3 aCol;
layout (location = 2) in vec2 aUV;
out vec3 oCol;
out vec2 oUV;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
void main()
{
oCol = aCol;
oUV = aUV;
gl_Position = projection * view * model * vec4(aPos, 1.0);
}