21 lines
416 B
C++
21 lines
416 B
C++
#include "object.hpp"
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namespace oglu
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{
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Object::Object() :
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VAO(0)
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{
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}
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Object::Object(const GLfloat* vertices, size_t verticesSize,
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const GLuint* indices, size_t indicesSize,
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const VertexAttribute* topology, size_t topologySize) :
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VAO(0)
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{
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GLuint VBO;
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glGenBuffers(1, &VBO);
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glBindBuffer(GL_ARRAY_BUFFER, VBO);
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glBufferData(GL_ARRAY_BUFFER, verticesSize, vertices, GL_STATIC_DRAW);
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}
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} |