OpenGL-utility/examples/movement/shaders/fragmentShader.frag
2021-01-24 03:31:28 +01:00

12 lines
196 B
GLSL

#version 330 core
in vec2 oUV;
out vec4 FragColor;
uniform sampler2D texture1;
uniform sampler2D texture2;
void main()
{
FragColor = mix(texture(texture1, oUV), texture(texture2, oUV), 0.2);
}