OpenGL-utility/examples/movement/shaders/fragmentShader.frag
2021-01-25 20:53:28 +01:00

17 lines
325 B
GLSL

#version 330 core
in vec2 oUV;
out vec4 FragColor;
uniform sampler2D texture1;
uniform sampler2D texture2;
uniform float ambientStrength;
uniform vec3 ambientColor;
void main()
{
vec3 ambient = ambientColor * ambientStrength;
FragColor = mix(texture(texture1, oUV), texture(texture2, oUV), 0.2) * vec4(ambient, 1.0);
}