add_executable(model_loading "main.cpp") find_package(glfw3 REQUIRED) target_include_directories(model_loading PRIVATE glfw ) target_link_libraries(model_loading PRIVATE "$/$.lib" glfw ) add_custom_command(TARGET model_loading POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy $ $ $ COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/shaders $/shaders COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/assets $/assets )