/*****************************************************************//** * @file ambient.hpp * @brief Anything related to ambient/environmental lighting * * @author Lauchmelder * @date January 2021 *********************************************************************/ #ifndef AMBIENT_HPP #define AMBIENT_HPP #include #include namespace oglu { /** * @brief A class holding information needed for ambient lighting. */ class OGLU_API AmbientLight { public: /** * @brief Create default ambient light. * * By default, this creates a white light at full intensity */ AmbientLight(); /** * @brief Create a custom ambient light. * * @param r Red component * @param r Green component * @param r Blue component * @param intensity Intensity of the lighting */ AmbientLight(GLfloat r, GLfloat g, GLfloat b, GLfloat intensity); /** * @brief Create a custom ambient light. * * @param color Color of the lighting * @param intensity Intensity of the lighting */ AmbientLight(const Color& color, GLfloat intensity); /** * @brief Copy another ambient light. * * @param other The light to copy from */ AmbientLight(const AmbientLight& other); GLfloat intensity; ///< Intensity of the ambient light Color color; ///< Color of the ambient light }; } #endif