/// @ref core /// @file glm/exponential.hpp /// /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a> /// /// @defgroup core_func_exponential Exponential functions /// @ingroup core /// /// Provides GLSL exponential functions /// /// These all operate component-wise. The description is per component. /// /// Include <glm/exponential.hpp> to use these core features. #pragma once #include "detail/type_vec1.hpp" #include "detail/type_vec2.hpp" #include "detail/type_vec3.hpp" #include "detail/type_vec4.hpp" #include <cmath> namespace glm { /// @addtogroup core_func_exponential /// @{ /// Returns 'base' raised to the power 'exponent'. /// /// @param base Floating point value. pow function is defined for input values of 'base' defined in the range (inf-, inf+) in the limit of the type qualifier. /// @param exponent Floating point value representing the 'exponent'. /// /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/pow.xml">GLSL pow man page</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a> template<length_t L, typename T, qualifier Q> GLM_FUNC_DECL vec<L, T, Q> pow(vec<L, T, Q> const& base, vec<L, T, Q> const& exponent); /// Returns the natural exponentiation of x, i.e., e^x. /// /// @param v exp function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type qualifier. /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. /// @tparam T Floating-point scalar types. /// /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp.xml">GLSL exp man page</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a> template<length_t L, typename T, qualifier Q> GLM_FUNC_DECL vec<L, T, Q> exp(vec<L, T, Q> const& v); /// Returns the natural logarithm of v, i.e., /// returns the value y which satisfies the equation x = e^y. /// Results are undefined if v <= 0. /// /// @param v log function is defined for input values of v defined in the range (0, inf+) in the limit of the type qualifier. /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. /// @tparam T Floating-point scalar types. /// /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log.xml">GLSL log man page</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a> template<length_t L, typename T, qualifier Q> GLM_FUNC_DECL vec<L, T, Q> log(vec<L, T, Q> const& v); /// Returns 2 raised to the v power. /// /// @param v exp2 function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type qualifier. /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. /// @tparam T Floating-point scalar types. /// /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp2.xml">GLSL exp2 man page</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a> template<length_t L, typename T, qualifier Q> GLM_FUNC_DECL vec<L, T, Q> exp2(vec<L, T, Q> const& v); /// Returns the base 2 log of x, i.e., returns the value y, /// which satisfies the equation x = 2 ^ y. /// /// @param v log2 function is defined for input values of v defined in the range (0, inf+) in the limit of the type qualifier. /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. /// @tparam T Floating-point scalar types. /// /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log2.xml">GLSL log2 man page</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a> template<length_t L, typename T, qualifier Q> GLM_FUNC_DECL vec<L, T, Q> log2(vec<L, T, Q> const& v); /// Returns the positive square root of v. /// /// @param v sqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type qualifier. /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. /// @tparam T Floating-point scalar types. /// /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sqrt.xml">GLSL sqrt man page</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a> template<length_t L, typename T, qualifier Q> GLM_FUNC_DECL vec<L, T, Q> sqrt(vec<L, T, Q> const& v); /// Returns the reciprocal of the positive square root of v. /// /// @param v inversesqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type qualifier. /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. /// @tparam T Floating-point scalar types. /// /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inversesqrt.xml">GLSL inversesqrt man page</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a> template<length_t L, typename T, qualifier Q> GLM_FUNC_DECL vec<L, T, Q> inversesqrt(vec<L, T, Q> const& v); /// @} }//namespace glm #include "detail/func_exponential.inl"