#include "openglu.hpp" #include #include namespace oglu { void LoadGLLoader(GLADloadproc proc) { if (!gladLoadGLLoader(proc)) { throw std::runtime_error("Failed to initialize GLAD"); } } void SetViewport(GLint x, GLint y, GLsizei width, GLsizei height) { glViewport(x, y, width, height); } void ClearScreen(GLbitfield mask, Color clearColor) { glClearColor(clearColor.r, clearColor.g, clearColor.b, clearColor.a); glClear(mask); } void Enable(GLenum cap) { glEnable(cap); } void Disable(GLenum cap) { glDisable(cap); } void Enable(GLenum cap, GLuint index) { glEnablei(cap, index); } void Disable(GLenum cap, GLuint index) { glDisablei(cap, index); } void PolygonMode(GLenum face, GLenum mode) { glPolygonMode(face, mode); } }