add_executable(model "main.cpp" ) find_package(glfw3 REQUIRED) target_include_directories(model PRIVATE glfw ) target_link_libraries(model PRIVATE glfw ) if(WIN32) target_link_libraries(model PRIVATE "$/$.lib" ) else() target_link_libraries(model PRIVATE $ ) endif() add_custom_command(TARGET model POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/shaders $/shaders COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/assets $/assets ) if(WIN32) add_custom_command(TARGET model POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy $ $ $ $ ) endif()