add_executable(debug "main.cpp" "shaders/fragmentShader.frag" "shaders/vertexShader.vert") find_package(glfw3 REQUIRED) target_include_directories(debug PRIVATE glfw ) target_link_libraries(debug PRIVATE "$<TARGET_FILE_DIR:openglu>/$<TARGET_FILE_BASE_NAME:openglu>.lib" glfw ) add_custom_command(TARGET debug POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:openglu> $<TARGET_FILE:glfw> $<TARGET_FILE_DIR:debug> COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/shaders $<TARGET_FILE_DIR:debug>/shaders COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/assets $<TARGET_FILE_DIR:debug>/assets )