#include "object.hpp" namespace oglu { Object::Object(const GLfloat* vertices, size_t verticesSize, const GLuint* indices, size_t indicesSize, const VertexAttribute* topology, size_t topologySize) : VAO(MakeVertexArray(vertices, verticesSize, indices, indicesSize, topology, topologySize)) { } Object::Object(const Object& other) : VAO(other.VAO) { } Object::~Object() { } void Object::Render() { VAO->BindAndDraw(); } }