#include "lighting/ambient.hpp" namespace oglu { AmbientLight::AmbientLight() : color(1.f, 1.f, 1.f), intensity(1.0f) { } AmbientLight::AmbientLight(GLfloat r, GLfloat g, GLfloat b, GLfloat intensity) : color(r, g, b), intensity(intensity) { } AmbientLight::AmbientLight(const Color& color, GLfloat intensity) : color(color), intensity(intensity) { } AmbientLight::AmbientLight(const AmbientLight& other) : color(other.color), intensity(other.intensity) { } }