#ifndef OBJECT_HPP #define OBJECT_HPP #include #include #include namespace oglu { class OGLU_API Object : public Transformable { public: Object(const GLfloat* vertices, size_t verticesSize, const GLuint* indices, size_t indicesSize, const VertexAttribute* topology, size_t topologySize); Object(const Object& other); ~Object(); void Render(); private: VertexArray VAO; }; } #endif