Improved Binding of textures
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parent
8174ebaee4
commit
f1f076acf4
5 changed files with 27 additions and 4 deletions
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@ -40,6 +40,7 @@ namespace oglu
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glGetShaderInfoLog(vertexShader, 512, NULL, infoLog);
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std::string err = ("Failed to compile shader " + std::string(vertexShaderFile) + "\n" + infoLog);
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delete source;
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glDeleteShader(vertexShader);
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throw std::runtime_error(err);
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}
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delete source;
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@ -57,6 +58,8 @@ namespace oglu
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glGetShaderInfoLog(fragmentShader, 512, NULL, infoLog);
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std::string err = ("Failed to compile shader " + std::string(fragmentShaderFile) + "\n" + infoLog);
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delete source;
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glDeleteShader(vertexShader);
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glDeleteShader(fragmentShader);
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throw std::runtime_error(err);
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}
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delete source;
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@ -72,6 +75,9 @@ namespace oglu
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{
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glGetProgramInfoLog(program, 512, NULL, infoLog);
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std::string err = ("Failed to link program.\n" + std::string(infoLog));
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glDeleteShader(vertexShader);
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glDeleteShader(fragmentShader);
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glDeleteProgram(program);
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throw std::runtime_error(err);
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}
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@ -68,6 +68,12 @@ namespace oglu
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glBindTexture(GL_TEXTURE_2D, texture);
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}
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void AbstractTexture::BindAs(GLbyte index)
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{
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glActiveTexture(GL_TEXTURE0 + index);
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glBindTexture(GL_TEXTURE_2D, texture);
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}
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void AbstractTexture::Unbind()
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{
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glBindTexture(GL_TEXTURE_2D, 0);
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