Added shader uniforms
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4 changed files with 464 additions and 1 deletions
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@ -3,7 +3,9 @@ in vec3 oCol;
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out vec4 FragColor;
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uniform vec4 ourColor;
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void main()
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{
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FragColor = vec4(oCol, 1.0f);
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FragColor = vec4(oCol, 1.0f) + ourColor;
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}
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