From d9cd0f19cb2001ecbd9fc8cc2675898e3e735806 Mon Sep 17 00:00:00 2001 From: Robert Date: Wed, 20 Jan 2021 17:58:55 +0100 Subject: [PATCH] made shader transparent --- examples/debug/main.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/examples/debug/main.cpp b/examples/debug/main.cpp index 90efdc0..341be0a 100644 --- a/examples/debug/main.cpp +++ b/examples/debug/main.cpp @@ -74,7 +74,7 @@ int main(int argc, char** argv) oglu::ClearScreen(GL_COLOR_BUFFER_BIT, oglu::Color(0.29f, 0.13f, 0.23f)); - shader->SetUniform("ourColor", &oglu::Color::Blue); + shader->SetUniform("ourColor", &oglu::Color::Transparent); shader->Use(); square.BindAndDraw();