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/*****************************************************************//**
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* @file ambient.hpp
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* @brief Anything related to ambient/environmental lighting
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*
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* @author Lauchmelder
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* @date January 2021
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*********************************************************************/
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#ifndef AMBIENT_HPP
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#define AMBIENT_HPP
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namespace oglu
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{
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/**
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* @brief A class holding information needed for ambient lighting.
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*/
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class OGLU_API AmbientLight
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{
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public:
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/**
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* @brief Create default ambient light.
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*
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* By default, this creates a white light at full intensity
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*/
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AmbientLight();
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/**
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* @brief Create a custom ambient light.
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*
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* @param r Red component
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* @param r Green component
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* @param r Blue component
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* @param intensity Intensity of the lighting
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*/
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AmbientLight(GLfloat r, GLfloat g, GLfloat b, GLfloat intensity);
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/**
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* @brief Create a custom ambient light.
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*
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* @param color Color of the lighting
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* @param intensity Intensity of the lighting
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*/
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AmbientLight(const Color& color, GLfloat intensity);
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/**
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* @brief Copy another ambient light.
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*
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* @param other The light to copy from
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*/
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AmbientLight(const AmbientLight& other);
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GLfloat intensity;
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Color color;
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GLfloat intensity; ///< Intensity of the ambient light
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Color color; ///< Color of the ambient light
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};
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}
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