Reworked material
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5c51de37a6
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12 changed files with 251 additions and 32 deletions
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@ -184,6 +184,12 @@ int main(int argc, char** argv)
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// Make a square
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oglu::VertexArray cubeDefault = oglu::MakeVertexArray(vertices, sizeof(vertices), nullptr, 0, topology, sizeof(topology));
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oglu::SharedMaterial cubeMaterial(new oglu::Material);
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//cubeMaterial->AddProperty("ambient", oglu::Color::White);
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cubeMaterial->AddProperty("diffuse", oglu::Color::White);
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cubeMaterial->AddProperty("specular", oglu::Color::White);
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cubeMaterial->AddProperty("shininess", 32.f);
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oglu::Object cubes[10] = {
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oglu::Object(cubeDefault),
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oglu::Object(cubeDefault),
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@ -287,10 +293,10 @@ int main(int argc, char** argv)
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shader->SetUniform("model", cube);
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shader->SetUniformMatrix3fv("normal", 1, GL_FALSE, glm::value_ptr(cube.GetNormalMatrix()));
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shader->SetUniform("material.ambient", cube.material->ambient, true);
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shader->SetUniform("material.diffuse", cube.material->diffuse, true);
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shader->SetUniform("material.specular", cube.material->specular, true);
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shader->SetUniform("material.shininess", cube.material->shininess);
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shader->SetUniform("material.ambient", cube.material->GetPropertyValue<oglu::Color>("ambient"), true);
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shader->SetUniform("material.diffuse", cube.material->GetPropertyValue<oglu::Color>("diffuse"), true);
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shader->SetUniform("material.specular", cube.material->GetPropertyValue<oglu::Color>("specular"), true);
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shader->SetUniform("material.shininess", cube.material->GetPropertyValue<float>("shininess"));
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cube.Render();
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}
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@ -339,10 +345,10 @@ int main(int argc, char** argv)
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ImGui::SetNextItemOpen(true, ImGuiCond_Once);
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if (ImGui::CollapsingHeader("Cube Material"))
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{
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ImGui::ColorEdit3("Ambient", &(cubeMaterial->ambient.r));
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ImGui::ColorEdit3("Diffuse", &(cubeMaterial->diffuse.r));
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ImGui::ColorEdit3("Specular", &(cubeMaterial->specular.r));
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ImGui::SliderFloat("Shininess", &(cubeMaterial->shininess), 1.0f, 256.0f);
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ImGui::ColorEdit3("Ambient", &(cubeMaterial->GetProperty<oglu::Color>("ambient")->r));
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ImGui::ColorEdit3("Diffuse", &(cubeMaterial->GetProperty<oglu::Color>("diffuse")->r));
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ImGui::ColorEdit3("Specular", &(cubeMaterial->GetProperty<oglu::Color>("specular")->r));
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ImGui::SliderFloat("Shininess", cubeMaterial->GetProperty<float>("shininess"), 1.0f, 256.0f);
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}
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ImGui::End();
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