Reworked material

This commit is contained in:
Robert 2021-01-29 17:28:48 +01:00
parent 5c51de37a6
commit bf751c6c69
12 changed files with 251 additions and 32 deletions

View file

@ -184,6 +184,12 @@ int main(int argc, char** argv)
// Make a square
oglu::VertexArray cubeDefault = oglu::MakeVertexArray(vertices, sizeof(vertices), nullptr, 0, topology, sizeof(topology));
oglu::SharedMaterial cubeMaterial(new oglu::Material);
//cubeMaterial->AddProperty("ambient", oglu::Color::White);
cubeMaterial->AddProperty("diffuse", oglu::Color::White);
cubeMaterial->AddProperty("specular", oglu::Color::White);
cubeMaterial->AddProperty("shininess", 32.f);
oglu::Object cubes[10] = {
oglu::Object(cubeDefault),
oglu::Object(cubeDefault),
@ -287,10 +293,10 @@ int main(int argc, char** argv)
shader->SetUniform("model", cube);
shader->SetUniformMatrix3fv("normal", 1, GL_FALSE, glm::value_ptr(cube.GetNormalMatrix()));
shader->SetUniform("material.ambient", cube.material->ambient, true);
shader->SetUniform("material.diffuse", cube.material->diffuse, true);
shader->SetUniform("material.specular", cube.material->specular, true);
shader->SetUniform("material.shininess", cube.material->shininess);
shader->SetUniform("material.ambient", cube.material->GetPropertyValue<oglu::Color>("ambient"), true);
shader->SetUniform("material.diffuse", cube.material->GetPropertyValue<oglu::Color>("diffuse"), true);
shader->SetUniform("material.specular", cube.material->GetPropertyValue<oglu::Color>("specular"), true);
shader->SetUniform("material.shininess", cube.material->GetPropertyValue<float>("shininess"));
cube.Render();
}
@ -339,10 +345,10 @@ int main(int argc, char** argv)
ImGui::SetNextItemOpen(true, ImGuiCond_Once);
if (ImGui::CollapsingHeader("Cube Material"))
{
ImGui::ColorEdit3("Ambient", &(cubeMaterial->ambient.r));
ImGui::ColorEdit3("Diffuse", &(cubeMaterial->diffuse.r));
ImGui::ColorEdit3("Specular", &(cubeMaterial->specular.r));
ImGui::SliderFloat("Shininess", &(cubeMaterial->shininess), 1.0f, 256.0f);
ImGui::ColorEdit3("Ambient", &(cubeMaterial->GetProperty<oglu::Color>("ambient")->r));
ImGui::ColorEdit3("Diffuse", &(cubeMaterial->GetProperty<oglu::Color>("diffuse")->r));
ImGui::ColorEdit3("Specular", &(cubeMaterial->GetProperty<oglu::Color>("specular")->r));
ImGui::SliderFloat("Shininess", cubeMaterial->GetProperty<float>("shininess"), 1.0f, 256.0f);
}
ImGui::End();