Finished camera for now

This commit is contained in:
Robert 2021-01-22 19:46:09 +01:00
parent 06614dd1b0
commit a5ab0c9adb
5 changed files with 46 additions and 16 deletions

View file

@ -71,10 +71,9 @@ int main(int argc, char** argv)
oglu::Enable(GL_DEPTH_TEST);
oglu::Camera camera(60.0f, 0.0f, 0.1f, 100.0f);
camera.Move(0.0f, -4.0f, -10.0f);
//camera.LookAt(utah);
//camera.GetMatrix();
oglu::Camera camera(45.0f, 1.0f, 0.1f, 100.0f);
float t = 0.0f;
// Window loop
while (!glfwWindowShouldClose(window))
@ -83,7 +82,8 @@ int main(int argc, char** argv)
oglu::ClearScreen(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT, oglu::Color(0.29f, 0.13f, 0.23f));
utah.Rotate(0.0f, 1.0f, 0.0f);
camera.SetPosition(10.0f * cosf(t), -5.0f, 10.0f * sinf(t));
camera.LookAt(utah);
shader->Use();
shader->SetUniform("model", utah);
@ -95,6 +95,8 @@ int main(int argc, char** argv)
glfwSwapBuffers(window);
glfwPollEvents();
t += 0.01f;
}
glfwTerminate();