Added GLM
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46
vendor/include/glm/gtx/texture.hpp
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vendor/include/glm/gtx/texture.hpp
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/// @ref gtx_texture
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/// @file glm/gtx/texture.hpp
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///
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/// @see core (dependence)
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///
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/// @defgroup gtx_texture GLM_GTX_texture
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/// @ingroup gtx
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///
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/// Include <glm/gtx/texture.hpp> to use the features of this extension.
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///
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/// Wrapping mode of texture coordinates.
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#pragma once
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// Dependency:
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#include "../glm.hpp"
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#include "../gtc/integer.hpp"
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#include "../gtx/component_wise.hpp"
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#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
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# ifndef GLM_ENABLE_EXPERIMENTAL
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# pragma message("GLM: GLM_GTX_texture is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
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# else
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# pragma message("GLM: GLM_GTX_texture extension included")
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# endif
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#endif
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namespace glm
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{
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/// @addtogroup gtx_texture
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/// @{
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/// Compute the number of mipmaps levels necessary to create a mipmap complete texture
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///
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/// @param Extent Extent of the texture base level mipmap
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/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
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/// @tparam T Floating-point or signed integer scalar types
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/// @tparam Q Value from qualifier enum
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template <length_t L, typename T, qualifier Q>
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T levels(vec<L, T, Q> const& Extent);
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/// @}
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}// namespace glm
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#include "texture.inl"
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