Added GLM
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vendor/include/glm/gtx/matrix_decompose.hpp
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vendor/include/glm/gtx/matrix_decompose.hpp
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/// @ref gtx_matrix_decompose
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/// @file glm/gtx/matrix_decompose.hpp
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///
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/// @see core (dependence)
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///
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/// @defgroup gtx_matrix_decompose GLM_GTX_matrix_decompose
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/// @ingroup gtx
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///
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/// Include <glm/gtx/matrix_decompose.hpp> to use the features of this extension.
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///
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/// Decomposes a model matrix to translations, rotation and scale components
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#pragma once
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// Dependencies
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#include "../mat4x4.hpp"
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#include "../vec3.hpp"
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#include "../vec4.hpp"
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#include "../geometric.hpp"
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#include "../gtc/quaternion.hpp"
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#include "../gtc/matrix_transform.hpp"
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#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
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# ifndef GLM_ENABLE_EXPERIMENTAL
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# pragma message("GLM: GLM_GTX_matrix_decompose is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
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# else
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# pragma message("GLM: GLM_GTX_matrix_decompose extension included")
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# endif
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#endif
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namespace glm
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{
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/// @addtogroup gtx_matrix_decompose
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/// @{
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/// Decomposes a model matrix to translations, rotation and scale components
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/// @see gtx_matrix_decompose
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template<typename T, qualifier Q>
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GLM_FUNC_DECL bool decompose(
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mat<4, 4, T, Q> const& modelMatrix,
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vec<3, T, Q> & scale, qua<T, Q> & orientation, vec<3, T, Q> & translation, vec<3, T, Q> & skew, vec<4, T, Q> & perspective);
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/// @}
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}//namespace glm
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#include "matrix_decompose.inl"
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