Added GLM
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vendor/include/glm/gtc/matrix_transform.hpp
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vendor/include/glm/gtc/matrix_transform.hpp
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/// @ref gtc_matrix_transform
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/// @file glm/gtc/matrix_transform.hpp
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///
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/// @see core (dependence)
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/// @see gtx_transform
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/// @see gtx_transform2
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///
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/// @defgroup gtc_matrix_transform GLM_GTC_matrix_transform
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/// @ingroup gtc
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///
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/// Include <glm/gtc/matrix_transform.hpp> to use the features of this extension.
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///
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/// Defines functions that generate common transformation matrices.
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///
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/// The matrices generated by this extension use standard OpenGL fixed-function
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/// conventions. For example, the lookAt function generates a transform from world
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/// space into the specific eye space that the projective matrix functions
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/// (perspective, ortho, etc) are designed to expect. The OpenGL compatibility
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/// specifications defines the particular layout of this eye space.
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#pragma once
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// Dependencies
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#include "../mat4x4.hpp"
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#include "../vec2.hpp"
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#include "../vec3.hpp"
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#include "../vec4.hpp"
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#include "../ext/matrix_projection.hpp"
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#include "../ext/matrix_clip_space.hpp"
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#include "../ext/matrix_transform.hpp"
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#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
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# pragma message("GLM: GLM_GTC_matrix_transform extension included")
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#endif
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#include "matrix_transform.inl"
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