improved phong lighting
This commit is contained in:
parent
6f46112f14
commit
5c51de37a6
4 changed files with 39 additions and 37 deletions
|
@ -13,7 +13,7 @@ namespace oglu
|
|||
{
|
||||
public:
|
||||
PointLight();
|
||||
PointLight(const glm::vec3& position, const Color& color);
|
||||
PointLight(const glm::vec3& position, const Color& diffusionColor = Color::White, const Color& specularColor = Color::White);
|
||||
PointLight(const PointLight& other);
|
||||
|
||||
~PointLight();
|
||||
|
@ -23,7 +23,8 @@ namespace oglu
|
|||
float* GetPositionPointer();
|
||||
|
||||
public:
|
||||
Color color;
|
||||
Color diffusionColor;
|
||||
Color specularColor;
|
||||
|
||||
|
||||
private:
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue