shader class has improved ownership handling stuff garbage thingies

This commit is contained in:
Robert 2021-01-21 01:00:42 +01:00
parent d9cd0f19cb
commit 4fe91a12e2
3 changed files with 101 additions and 83 deletions

View file

@ -55,10 +55,10 @@ int main(int argc, char** argv)
{ 1, 3, GL_FLOAT, GL_FALSE, 6 * sizeof(float), (void*)(3 * sizeof(float)) }
};
oglu::Shader* shader;
oglu::Shader shader;
try
{
shader = new oglu::Shader("shaders/vertexShader.vert", "shaders/fragmentShader.frag");
shader = oglu::MakeShader("shaders/vertexShader.vert", "shaders/fragmentShader.frag");
}
catch (const std::exception& e)
{