Added ambient lighting

This commit is contained in:
Robert 2021-01-25 20:53:28 +01:00
parent dea312a704
commit 482205b96e
9 changed files with 69 additions and 9 deletions

View file

@ -201,6 +201,9 @@ int main(int argc, char** argv)
oglu::Texture crate = oglu::MakeTexture("assets/crate.jpg");
oglu::Texture opengl = oglu::MakeTexture("assets/opengl.png");
oglu::AmbientLight ambient;
ambient.intensity = 0.1f;
camera.Move(0.0f, 0.0f, 5.0f);
// Window loop
@ -209,7 +212,7 @@ int main(int argc, char** argv)
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
oglu::Color bgColor(0.29f, 0.13f, 0.23f);
oglu::Color bgColor = oglu::Color::Black;
while (!glfwWindowShouldClose(window))
{
processInput(window);
@ -222,6 +225,8 @@ int main(int argc, char** argv)
shader->Use();
shader->SetUniformTexture("texture1", crate, 0);
shader->SetUniformTexture("texture2", opengl, 1);
shader->SetUniform("ambientStrength", ambient.intensity);
shader->SetUniform("ambientColor", ambient.color, true);
shader->SetUniformMatrix4fv("view", 1, GL_FALSE, glm::value_ptr(camera.GetMatrix()));
shader->SetUniformMatrix4fv("projection", 1, GL_FALSE, glm::value_ptr(camera.GetProjection()));