Fixed macos build problems

This commit is contained in:
Lauchmelder23 2021-01-25 02:33:21 +01:00
parent 265a7253cc
commit 3fdeb074c1
13 changed files with 73 additions and 27 deletions

View file

@ -118,8 +118,8 @@ int main(int argc, char** argv)
camera.LookAt(0.0f, 0.0f, 0.0f);
shader->Use();
shader->SetUniform("texture1", crate, 0);
shader->SetUniform("texture2", opengl, 1);
shader->SetUniformTexture("texture1", crate, 0);
shader->SetUniformTexture("texture2", opengl, 1);
shader->SetUniform("model", square);
shader->SetUniformMatrix4fv("view", 1, GL_FALSE, glm::value_ptr(camera.GetMatrix()));
shader->SetUniformMatrix4fv("projection", 1, GL_FALSE, glm::value_ptr(camera.GetProjection()));