Fixed macos build problems

This commit is contained in:
Lauchmelder23 2021-01-25 02:33:21 +01:00
parent 265a7253cc
commit 3fdeb074c1
13 changed files with 73 additions and 27 deletions

View file

@ -7,12 +7,26 @@ target_include_directories(debug PRIVATE
)
target_link_libraries(debug PRIVATE
"$<TARGET_FILE_DIR:openglu>/$<TARGET_FILE_BASE_NAME:openglu>.lib"
glfw
)
if(WIN32)
target_link_libraries(debug PRIVATE
"$<TARGET_FILE_DIR:openglu>/$<TARGET_FILE_BASE_NAME:openglu>.lib"
)
else()
target_link_libraries(debug PRIVATE
$<TARGET_FILE:openglu>
)
endif()
add_custom_command(TARGET debug POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:openglu> $<TARGET_FILE:glfw> $<TARGET_FILE_DIR:debug>
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/shaders $<TARGET_FILE_DIR:debug>/shaders
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/assets $<TARGET_FILE_DIR:debug>/assets
)
)
if(WIN32)
add_custom_command(TARGET debug POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:openglu> $<TARGET_FILE:glfw> $<TARGET_FILE_DIR:debug>
)
endif()

View file

@ -118,8 +118,8 @@ int main(int argc, char** argv)
camera.LookAt(0.0f, 0.0f, 0.0f);
shader->Use();
shader->SetUniform("texture1", crate, 0);
shader->SetUniform("texture2", opengl, 1);
shader->SetUniformTexture("texture1", crate, 0);
shader->SetUniformTexture("texture2", opengl, 1);
shader->SetUniform("model", square);
shader->SetUniformMatrix4fv("view", 1, GL_FALSE, glm::value_ptr(camera.GetMatrix()));
shader->SetUniformMatrix4fv("projection", 1, GL_FALSE, glm::value_ptr(camera.GetProjection()));