Added ambient lighting

This commit is contained in:
Robert 2021-01-26 14:44:41 +01:00
parent 482205b96e
commit 3f6e2c2b6b
3 changed files with 61 additions and 6 deletions

View file

@ -225,8 +225,7 @@ int main(int argc, char** argv)
shader->Use();
shader->SetUniformTexture("texture1", crate, 0);
shader->SetUniformTexture("texture2", opengl, 1);
shader->SetUniform("ambientStrength", ambient.intensity);
shader->SetUniform("ambientColor", ambient.color, true);
shader->SetUniform("ambientColor", "ambientStrength", ambient);
shader->SetUniformMatrix4fv("view", 1, GL_FALSE, glm::value_ptr(camera.GetMatrix()));
shader->SetUniformMatrix4fv("projection", 1, GL_FALSE, glm::value_ptr(camera.GetProjection()));
@ -237,10 +236,27 @@ int main(int argc, char** argv)
}
ImGui::Begin("Test");
ImGui::ColorEdit3("Background color", &bgColor.r);
ImGui::SliderFloat("FOV", &camera.fov, 30.0f, 100.0f);
ImGui::SliderFloat("zNear", &camera.zNear, 0.01, 1.0f);
ImGui::SliderFloat("zFar", &camera.zFar, 2.0f, 100.0f);
if(ImGui::CollapsingHeader("Scene"));
{
ImGui::ColorEdit3("Background color", &bgColor.r);
ImGui::SliderFloat("FOV", &camera.fov, 30.0f, 100.0f);
ImGui::SliderFloat("zNear", &camera.zNear, 0.01, 1.0f);
ImGui::SliderFloat("zFar", &camera.zFar, 2.0f, 100.0f);
}
if(ImGui::CollapsingHeader("Lighting"))
{
if (ImGui::TreeNode("Ambient"))
{
ImGui::ColorEdit3("Color", &ambient.color.r);
ImGui::SliderFloat("Intensity", &ambient.intensity, 0.0f, 1.0f);
ImGui::TreePop();
ImGui::Separator();
}
}
ImGui::End();
ImGui::Render();