Finished camera update
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parent
25021db694
commit
13e924538c
4 changed files with 346 additions and 23 deletions
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@ -48,15 +48,30 @@ int main(int argc, char** argv)
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// Create vertices for square
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float vertices[] = {
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0.5f, 0.5f, 0.0f, 1.0f, 1.0f, // top right
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0.5f, -0.5f, 0.0f, 1.0f, 0.0f, // bottom right
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-0.5f, -0.5f, 0.0f, 0.0f, 0.0f, // bottom left
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-0.5f, 0.5f, 0.0f, 0.0f, 1.0f // top left
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0.5f, 0.5f, 0.5f, 1.0f, 1.0f, // front top right
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0.5f, -0.5f, 0.5f, 1.0f, 0.0f, // front bottom right
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-0.5f, -0.5f, 0.5f, 0.0f, 0.0f, // front bottom left
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-0.5f, 0.5f, 0.5f, 0.0f, 1.0f, // front top left
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0.5f, 0.5f, -0.5f, 0.0f, 1.0f, // back top right
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0.5f, -0.5f, -0.5f, 0.0f, 0.0f, // back bottom right
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-0.5f, -0.5f, -0.5f, 1.0f, 0.0f, // back bottom left
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-0.5f, 0.5f, -0.5f, 1.0f, 1.0f // back top left
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};
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unsigned int indices[] = {
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0, 1, 3, // first triangle
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1, 2, 3 // second triangle
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0, 1, 3, // front
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1, 2, 3,
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7, 4, 0, // top
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7, 0, 3,
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0, 4, 5, // right
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0, 5, 1,
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7, 3, 2, // right
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7, 2, 6,
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2, 1, 6, // bottom
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1, 6, 5,
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4, 7, 5, // back
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7, 6, 5
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};
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oglu::VertexAttribute topology[] = {
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@ -71,11 +86,6 @@ int main(int argc, char** argv)
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square.Move(-0.6f, 0.0f, 0.0f);
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square2.Move(0.6f, 0.0f, 0.0f);
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//square.GlobalRotate(45.0f, 0.0f, 0.0f);
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//square.GlobalRotate(0.0f, 0.0f, 45.0f);
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//square.SetGlobalRotation(45.0f, 0.0f, 45.0f);
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// Create a shader
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oglu::Shader shader;
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try
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@ -92,11 +102,7 @@ int main(int argc, char** argv)
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oglu::Texture crate = oglu::MakeTexture("assets/crate.jpg");
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oglu::Texture opengl = oglu::MakeTexture("assets/opengl.png");
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glm::mat4 view(1.0f);
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view = glm::translate(view, glm::vec3(0.0f, 0.0f, -5.0f));
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glm::mat4 projection(1.0f);
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projection = glm::perspective(45.0f, 1.0f, 0.1f, 100.0f);
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oglu::Camera camera;
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// Window loop
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oglu::Enable(GL_DEPTH_TEST);
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@ -108,17 +114,15 @@ int main(int argc, char** argv)
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oglu::ClearScreen(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT, oglu::Color(0.29f, 0.13f, 0.23f));
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// view = glm::rotate(view, glm::radians(1.0f), glm::vec3(0.0f, 1.0f, 0.0f));
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square.Pitch(6.0f);
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square2.Pitch(-6.0f);
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camera.SetPosition(4.0f * sinf(t), 3.0f * sinf(0.238f * t), 4.0f * cosf(t));
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camera.LookAt(0.0f, 0.0f, 0.0f);
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shader->Use();
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shader->SetUniform("texture1", crate, 0);
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shader->SetUniform("texture2", opengl, 1);
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shader->SetUniform("model", square);
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shader->SetUniformMatrix4fv("view", 1, GL_FALSE, glm::value_ptr(view));
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shader->SetUniformMatrix4fv("projection", 1, GL_FALSE, glm::value_ptr(projection));
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shader->SetUniformMatrix4fv("view", 1, GL_FALSE, glm::value_ptr(camera.GetMatrix()));
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shader->SetUniformMatrix4fv("projection", 1, GL_FALSE, glm::value_ptr(camera.GetProjection()));
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square.Render();
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@ -128,7 +132,7 @@ int main(int argc, char** argv)
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glfwSwapBuffers(window);
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glfwPollEvents();
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t += 0.1f;
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t += 0.05f;
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}
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glfwTerminate();
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