Added objects
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f86fcad89f
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5 changed files with 53 additions and 10 deletions
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@ -65,7 +65,7 @@ int main(int argc, char** argv)
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};
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// Make a square
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oglu::VertexArray square = oglu::MakeVertexArray(vertices, sizeof(vertices), indices, sizeof(indices), topology, sizeof(topology));
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oglu::Object square(vertices, sizeof(vertices), indices, sizeof(indices), topology, sizeof(topology));
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// Create a shader
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oglu::Shader shader;
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@ -83,17 +83,12 @@ int main(int argc, char** argv)
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oglu::Texture crate = oglu::MakeTexture("assets/crate.jpg");
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oglu::Texture opengl = oglu::MakeTexture("assets/opengl.png");
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oglu::Transformable model;
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//model.SetRotation(-55.0f, 0.0f, 0.0f);
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glm::mat4 view = glm::mat4(1.0f);
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view = glm::translate(view, glm::vec3(0.0f, 0.0f, -3.0f));
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glm::mat4 projection;
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projection = glm::perspective(glm::radians(45.f), 1.0f, 0.1f, 100.0f);
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glm::mat4 test = glm::make_mat4(model.GetMatrix());
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// Window loop
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while (!glfwWindowShouldClose(window))
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{
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@ -101,16 +96,16 @@ int main(int argc, char** argv)
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oglu::ClearScreen(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT, oglu::Color(0.29f, 0.13f, 0.23f));
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model.Rotate(6.0f, 0.0f, 0.0f);
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square.Rotate(6.0f, 0.0f, 0.0f);
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shader->Use();
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shader->SetUniform("texture1", crate, 0);
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shader->SetUniform("texture2", opengl, 1);
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shader->SetUniformMatrix4fv("model", 1, GL_FALSE, model.GetMatrix());
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shader->SetUniformMatrix4fv("model", 1, GL_FALSE, square.GetMatrix());
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shader->SetUniformMatrix4fv("view", 1, GL_FALSE, glm::value_ptr(view));
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shader->SetUniformMatrix4fv("projection", 1, GL_FALSE, glm::value_ptr(projection));
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square->BindAndDraw();
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square.Render();
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glfwSwapBuffers(window);
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glfwPollEvents();
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