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#version 330 core
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layout (location = 0) in vec3 aPos;
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layout (location = 1) in vec3 aCol;
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layout (location = 2) in vec2 aUV;
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out vec3 oCol;
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out vec2 oUV;
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2021-01-20 00:18:31 +01:00
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void main()
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{
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oCol = aCol;
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oUV = aUV;
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2021-01-20 00:18:31 +01:00
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gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0);
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}
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