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#version 330 core
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in vec3 oCol;
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in vec2 oUV;
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out vec4 FragColor;
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uniform sampler2D ourTexture;
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2021-01-20 16:51:55 +01:00
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void main()
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{
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FragColor = texture(ourTexture, oUV) * vec4(oCol, 1.0);
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}
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