OpenGL-utility/src/shader.cpp

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2021-01-19 23:18:31 +00:00
#include <shader.hpp>
#include <fstream>
#include <string>
#include <algorithm>
#include <iostream>
namespace oglu
{
Shader::Shader(const char* vertexShaderFile, const char* fragmentShaderFile) :
vertexShader(0), fragmentShader(0)
{
std::cout << "jkskdjks" << std::endl;
vertexShader = glCreateShader(GL_VERTEX_SHADER);
char* source = nullptr;
LoadShaderSource(vertexShaderFile, &source);
std::cout << source << std::endl;
}
void Shader::LoadShaderSource(const char* filename, char** buffer)
{
std::ifstream file(filename);
if (!file.good())
{
file.close();
throw std::exception(std::string("Failed to open shader file: " + std::string(filename)).c_str());
}
std::string str((std::istreambuf_iterator<char>(file)), std::istreambuf_iterator<char>());
(*buffer) = (char*)malloc(str.size() + 1);
std::cout << "dsnskdnksdnk" << std::endl;
memcpy(*buffer, str.c_str(), str.size());
std::cout << "diufoisdufo34" << std::endl;
(*buffer)[str.size()] = '\x00';
}
}