43 lines
652 B
C++
43 lines
652 B
C++
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#ifndef MESH_HPP
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#define MESH_HPP
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#include <vector>
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#include <core.hpp>
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#include <glm/glm.hpp>
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#include <texture.hpp>
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#include <shader.hpp>
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#include <vertexArray.hpp>
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namespace oglu
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{
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struct OGLU_API Vertex
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{
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glm::vec3 Position;
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glm::vec3 Normal;
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glm::vec2 UV;
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};
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class OGLU_API Mesh
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{
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public:
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Mesh(const std::vector<Vertex>& vertices,
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const std::vector<GLuint>& indices,
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const std::vector<Texture>& textures);
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void Render(Shader& shader);
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private:
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void CreateMesh();
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public:
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std::vector<Vertex> vertices;
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std::vector<GLuint> indices;
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std::vector<Texture> textures;
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private:
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VertexArray VAO;
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};
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}
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#endif
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