OpenGL-utility/src/object.cpp

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#include "object.hpp"
namespace oglu
{
Object::Object() :
VAO(0)
{
}
Object::Object(const GLfloat* vertices, size_t verticesSize,
const GLuint* indices, size_t indicesSize,
const VertexAttribute* topology, size_t topologySize) :
VAO(0)
{
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topologySize /= sizeof(VertexAttribute);
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GLuint VBO;
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glGenBuffers(1, &VBO);
GLuint EBO;
glGenBuffers(1, &EBO);
glGenVertexArrays(1, &VAO);
glBindVertexArray(VAO);
glBindBuffer(GL_ARRAY_BUFFER, VBO);
glBufferData(GL_ARRAY_BUFFER, verticesSize, vertices, GL_STATIC_DRAW);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, EBO);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, indicesSize, indices, GL_STATIC_DRAW);
for (int i = 0; i < topologySize; i++)
{
RegisterVertexAttribPointer(i, topology[i]);
}
glBindVertexArray(0);
count = indicesSize / sizeof(GLuint);
}
void Object::Bind()
{
glBindVertexArray(VAO);
}
void Object::Unbind()
{
}
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void Object::Draw()
{
glDrawElements(GL_TRIANGLES, count, GL_UNSIGNED_INT, (GLvoid*)0);
}
void Object::BindAndDraw()
{
glBindVertexArray(VAO);
glDrawElements(GL_TRIANGLES, count, GL_UNSIGNED_INT, (GLvoid*)0);
glBindVertexArray(0);
}
void Object::RegisterVertexAttribPointer(GLuint index, const VertexAttribute& topology)
{
glVertexAttribPointer(topology.index, topology.size, topology.type, topology.normalized, topology.stride, topology.pointer);
glEnableVertexAttribArray(index);
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}
}