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#version 330 core
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layout (location = 0) in vec3 aPos;
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2021-01-24 03:31:28 +01:00
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layout (location = 1) in vec2 aUV;
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2021-01-22 13:37:57 +01:00
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2021-01-24 03:31:28 +01:00
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out vec2 oUV;
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uniform mat4 model;
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uniform mat4 view;
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uniform mat4 projection;
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void main()
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{
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oUV = aUV;
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gl_Position = projection * view * model * vec4(aPos, 1.0);
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}
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