OpenGL-utility/examples/movement/shaders/fragmentShader.frag

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#version 330 core
in vec2 oUV;
out vec4 FragColor;
uniform sampler2D texture1;
uniform sampler2D texture2;
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uniform float ambientStrength;
uniform vec3 ambientColor;
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void main()
{
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vec3 ambient = ambientColor * ambientStrength;
FragColor = mix(texture(texture1, oUV), texture(texture2, oUV), 0.2) * vec4(ambient, 1.0);
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}