2021-01-19 23:18:31 +00:00
|
|
|
#version 330 core
|
|
|
|
layout (location = 0) in vec3 aPos;
|
2021-01-22 12:37:57 +00:00
|
|
|
layout (location = 1) in vec2 aUV;
|
2021-01-20 15:51:55 +00:00
|
|
|
|
2021-01-21 11:07:43 +00:00
|
|
|
out vec2 oUV;
|
2021-01-19 23:18:31 +00:00
|
|
|
|
2021-01-22 00:13:01 +00:00
|
|
|
uniform mat4 model;
|
|
|
|
uniform mat4 view;
|
|
|
|
uniform mat4 projection;
|
|
|
|
|
2021-01-19 23:18:31 +00:00
|
|
|
void main()
|
|
|
|
{
|
2021-01-21 11:07:43 +00:00
|
|
|
oUV = aUV;
|
2021-01-22 00:13:01 +00:00
|
|
|
gl_Position = projection * view * model * vec4(aPos, 1.0);
|
2021-01-19 23:18:31 +00:00
|
|
|
}
|