OpenGL-utility/examples/debug/shaders/vertexShader.vert

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#version 330 core
layout (location = 0) in vec3 aPos;
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layout (location = 1) in vec2 aUV;
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out vec2 oUV;
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uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
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void main()
{
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oUV = aUV;
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gl_Position = projection * view * model * vec4(aPos, 1.0);
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}