65 lines
1.9 KiB
C++
65 lines
1.9 KiB
C++
![]() |
#include "VectorField.hpp"
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#include <SDL.h>
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VectorField::VectorField() :
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width(0), height(0), biggestMagnitude(1.0)
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{
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}
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VectorField::VectorField(int width, int height) :
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width(width), height(height)
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{
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horizontal = std::vector<double>(width * height, 0.0);
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vertical = std::vector<double>(width * height, 0.0);
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biggestMagnitude = 1.0f;
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}
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VectorField::VectorField(int width, int height, const std::vector<double>& hori, const std::vector<double>& vert) :
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width(width), height(height)
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{
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horizontal = hori;
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vertical = vert;
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for (double u : horizontal)
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{
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for (double v : vertical)
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{
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biggestMagnitude = std::max(biggestMagnitude, u * u + v * v);
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}
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}
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if (biggestMagnitude == 0.0) // should use an epsilon probably
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biggestMagnitude = 1.0;
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biggestMagnitude = sqrt(biggestMagnitude);
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}
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void VectorField::Draw(SDL_Renderer* renderer, const SDL_Rect& targetRect)
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{
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double cellWidth = (double)(targetRect.w - targetRect.x) / (double)width;
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double cellHeight = (double)(targetRect.h - targetRect.y) / (double)height;
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SDL_FRect vectorCenterSquare;
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vectorCenterSquare.w = cellWidth / 5.0;
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vectorCenterSquare.h = cellHeight / 5.0;
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SDL_SetRenderDrawColor(renderer, 200, 20, 20, 255);
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for (int y = 0; y < height; y++)
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{
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for (int x = 0; x < width; x++)
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{
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vectorCenterSquare.x = (double)targetRect.x + cellWidth * (x + 0.4); // cellWidth * x + cellWidth / 2 - cellWidth / 10
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vectorCenterSquare.y = (double)targetRect.y + cellHeight * (y + 0.4);
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SDL_RenderFillRectF(renderer, &vectorCenterSquare);
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SDL_RenderDrawLineF(renderer,
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(double)targetRect.x + cellWidth * (x + 0.5),
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(double)targetRect.y + cellHeight * (y + 0.5),
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(double)targetRect.x + cellWidth * (x + 0.5) + horizontal[y * width + x] / biggestMagnitude * cellWidth,
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(double)targetRect.y + cellHeight * (y + 0.5) + vertical[y * width + x] / biggestMagnitude * cellHeight
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);
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}
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}
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}
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