NESemu/src/debugger/Palettes.cpp
2022-03-04 14:16:41 +01:00

80 lines
2.3 KiB
C++

#include "Palettes.hpp"
#include <glad/glad.h>
#include "../Bus.hpp"
#include "../PPU.hpp"
#include <imgui/imgui.h>
Palettes::Palettes(Debugger* debugger, Bus* bus) :
DebugWindow("Palettes", debugger), bus(bus)
{
glCreateTextures(GL_TEXTURE_2D, 1, &backgroundPalettes);
glCreateTextures(GL_TEXTURE_2D, 1, &spritePalettes);
glTextureStorage2D(backgroundPalettes, 1, GL_RGB8, 4, 4);
glTextureParameteri(backgroundPalettes, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTextureParameteri(backgroundPalettes, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTextureStorage2D(spritePalettes, 1, GL_RGB8, 4, 4);
glTextureParameteri(spritePalettes, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTextureParameteri(spritePalettes, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
}
Palettes::~Palettes()
{
glDeleteTextures(1, &spritePalettes);
glDeleteTextures(1, &backgroundPalettes);
}
void Palettes::OnRender()
{
ImGui::SetNextWindowSize(ImVec2(400, 400), ImGuiCond_FirstUseEver);
if (!ImGui::Begin(title.c_str(), &isOpen))
{
ImGui::End();
return;
}
Color palette[4 * 4];
ImVec2 size = ImGui::GetWindowSize();
size.x /= 2;
size.y = size.x / 4;
if (ImGui::CollapsingHeader("Background"))
{
for (int i = 0; i < 4; i++)
{
palette[4 * i + 0] = PPU::colorTable[bus->palettes[0]];
palette[4 * i + 1] = PPU::colorTable[bus->palettes[i * 4 + 1]];
palette[4 * i + 2] = PPU::colorTable[bus->palettes[i * 4 + 2]];
palette[4 * i + 3] = PPU::colorTable[bus->palettes[i * 4 + 3]];
}
glTextureSubImage2D(backgroundPalettes, 0, 0, 0, 4, 4, GL_RGB, GL_UNSIGNED_BYTE, (const void*)palette);
for(float i = 0; i < 1.0f; i += 0.25f)
ImGui::Image((ImTextureID)backgroundPalettes, size, ImVec2(0, i), ImVec2(1, i + 0.25f));
}
if (ImGui::CollapsingHeader("Sprites"))
{
for (int i = 0; i < 4; i++)
{
palette[4 * i + 0] = PPU::colorTable[bus->palettes[0]];
palette[4 * i + 1] = PPU::colorTable[bus->palettes[0x10 + i * 4 + 1]];
palette[4 * i + 2] = PPU::colorTable[bus->palettes[0x10 + i * 4 + 2]];
palette[4 * i + 3] = PPU::colorTable[bus->palettes[0x10 + i * 4 + 3]];
}
glTextureSubImage2D(spritePalettes, 0, 0, 0, 4, 4, GL_RGB, GL_UNSIGNED_BYTE, (const void*)palette);
for (float i = 0; i < 1.0f; i += 0.25f)
ImGui::Image((ImTextureID)spritePalettes, size, ImVec2(0, i), ImVec2(1, i + 0.25f));
}
ImGui::End();
}