#include "Palettes.hpp" #include #include "../Bus.hpp" #include "../PPU.hpp" #include Palettes::Palettes(Debugger* debugger, Bus* bus) : DebugWindow("Palettes", debugger), bus(bus) { glCreateTextures(GL_TEXTURE_2D, 4, backgroundPalettes.data()); glCreateTextures(GL_TEXTURE_2D, 4, spritePalettes.data()); for (GLuint texture : backgroundPalettes) { glTextureStorage2D(texture, 1, GL_RGB8, 4, 1); glTextureParameteri(texture, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTextureParameteri(texture, GL_TEXTURE_MAG_FILTER, GL_NEAREST); } for (GLuint texture : spritePalettes) { glTextureStorage2D(texture, 1, GL_RGB8, 4, 1); glTextureParameteri(texture, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTextureParameteri(texture, GL_TEXTURE_MAG_FILTER, GL_NEAREST); } } Palettes::~Palettes() { glDeleteTextures(4, spritePalettes.data()); glDeleteTextures(4, backgroundPalettes.data()); } void Palettes::OnRender() { ImGui::SetNextWindowSize(ImVec2(400, 400), ImGuiCond_FirstUseEver); if (!ImGui::Begin(title.c_str(), &isOpen)) { ImGui::End(); return; } Color palette[4]; palette[0] = PPU::colorTable[bus->palettes[0]]; ImVec2 size = ImGui::GetWindowSize(); size.x /= 2; size.y = size.x / 4; if (ImGui::CollapsingHeader("Background")) { for (int i = 0; i < 4; i++) { palette[1] = PPU::colorTable[bus->palettes[i * 4 + 1]]; palette[2] = PPU::colorTable[bus->palettes[i * 4 + 2]]; palette[3] = PPU::colorTable[bus->palettes[i * 4 + 3]]; glTextureSubImage2D(backgroundPalettes[i], 0, 0, 0, 4, 1, GL_RGB, GL_UNSIGNED_BYTE, (const void*)palette); ImGui::Image((ImTextureID)backgroundPalettes[i], size); } } if (ImGui::CollapsingHeader("Sprites")) { for (int i = 0; i < 4; i++) { palette[1] = PPU::colorTable[bus->palettes[0x10 + i * 4 + 1]]; palette[2] = PPU::colorTable[bus->palettes[0x10 + i * 4 + 2]]; palette[3] = PPU::colorTable[bus->palettes[0x10 + i * 4 + 3]]; glTextureSubImage2D(spritePalettes[i], 0, 0, 0, 4, 1, GL_RGB, GL_UNSIGNED_BYTE, (const void*)palette); ImGui::Image((ImTextureID)spritePalettes[i], size); } } ImGui::End(); }