#include "NametableViewer.hpp" #include #include #include "../Bus.hpp" NametableViewer::NametableViewer(Debugger* debugger, Bus* bus) : DebugWindow("Nametable Viewer", debugger), bus(bus), texture(0) { glCreateTextures(GL_TEXTURE_2D, 1, &texture); glTextureStorage2D(texture, 1, GL_R8, 32, 32); glTextureParameteri(texture, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTextureParameteri(texture, GL_TEXTURE_MAG_FILTER, GL_NEAREST); } NametableViewer::~NametableViewer() { glDeleteTextures(1, &texture); } void NametableViewer::OnRender() { ImGui::SetNextWindowSize(ImVec2(400, 400), ImGuiCond_FirstUseEver); if (!ImGui::Begin(title.c_str(), &isOpen, ImGuiWindowFlags_MenuBar)) { ImGui::End(); return; } if (ImGui::BeginMenuBar()) { if (ImGui::BeginMenu("Views")) { ImGui::MenuItem("Rendered View", NULL, &renderNametable); ImGui::EndMenu(); } ImGui::EndMenuBar(); } ImGui::BeginTabBar("Nametables"); for (uint8_t index = 0; index < 2; index++) { char baseAddress[12]; std::sprintf(baseAddress, "Nametable %c", 'A' + index); if (ImGui::BeginTabItem(baseAddress)) { DisplayNametable(index); if (renderNametable) { glTextureSubImage2D(texture, 0, 0, 0, 32, 32, GL_RED, GL_UNSIGNED_BYTE, &bus->VRAM[0x400 * index]); } ImGui::EndTabItem(); } } ImGui::EndTabBar(); if (renderNametable) { ImGui::SetNextWindowSize(ImVec2(400, 400), ImGuiCond_FirstUseEver); if (!ImGui::Begin("Rendered Nametable", &renderNametable)) { ImGui::End(); return; } float smallerSize = std::min(ImGui::GetWindowWidth(), ImGui::GetWindowHeight()) - 20.0f; if (smallerSize < 40.0f) smallerSize = 40.0f; ImGui::Image((ImTextureID)texture, ImVec2{smallerSize, smallerSize - 20.0f}); ImGui::End(); } ImGui::End(); } void NametableViewer::DisplayNametable(uint8_t index) { Word baseAddr = 0x400 * index; Word displayBaseAddr = 0x2000 + baseAddr; if (ImGui::BeginTable("memorymap", 17)) { ImGui::TableNextColumn(); ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.7f, 0.7f, 0.7f, 1.0f)); for (Byte header = 0x0; header < 0x10; header++) { ImGui::TableNextColumn(); ImGui::Text("%X", header); } ImGui::PopStyleColor(); for (Word hi = 0x0; hi <= 0x3F; hi++) { Byte hiOffset = hi << 4; ImGui::TableNextColumn(); ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.7f, 0.7f, 0.7f, 1.0f)); ImGui::Text("%04X", displayBaseAddr | hiOffset); ImGui::PopStyleColor(); for (Byte lo = 0x0; lo <= 0xF; lo++) { ImGui::TableNextColumn(); Byte entry = bus->VRAM[baseAddr | hiOffset | lo]; if (entry == 0x00) ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.7f, 0.7f, 0.7f, 1.0f)); ImGui::Text("%02X", entry); if (entry == 0x00) ImGui::PopStyleColor(); } } ImGui::EndTable(); } }