implemented background tile fetching
This commit is contained in:
parent
f4e6198a99
commit
e7b78f281f
9 changed files with 474 additions and 131 deletions
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@ -16,9 +16,13 @@ Debugger::Debugger(Bus* bus) :
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bus(bus)
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{
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windows.push_back(new CPUWatcher(this, &bus->cpu));
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windows.push_back(new PPUWatcher(this, &bus->ppu));
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ppuWatcher = new PPUWatcher(this, &bus->ppu);
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windows.push_back(ppuWatcher);
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disassembler = new Disassembler(this, &bus->cpu);
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windows.push_back(disassembler);
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windows.push_back(new MemoryViewer(this, bus));
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windows.push_back(new NametableViewer(this, bus));
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windows.push_back(new ControllerPortViewer(this, &bus->controllerPort));
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@ -37,7 +41,7 @@ bool Debugger::Frame()
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while (!bus->ppu.IsFrameDone())
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{
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bus->Tick();
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if (disassembler->BreakpointHit())
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if (disassembler->BreakpointHit() || ppuWatcher->BreakpointHit())
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{
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running = false;
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break;
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@ -92,13 +96,18 @@ void Debugger::Render()
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if (running)
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ImGui::PushStyleColor(ImGuiCol_Button, ImVec4{ 0.7f, 0.7f, 0.7f, 0.7f });
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if (ImGui::Button("PPU Tick"))
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bus->PPUTick();
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ImGui::SameLine();
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if (ImGui::Button("Single Step"))
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bus->Instruction();
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ImGui::SameLine();
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if (ImGui::Button("Single Frame"))
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bus->Frame();
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Frame();
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if (running)
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ImGui::PopStyleColor();
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@ -5,6 +5,7 @@
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class Bus;
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class Disassembler;
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class PPUWatcher;
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class Debugger
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{
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@ -27,4 +28,5 @@ private:
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std::vector<DebugWindow*> windows;
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Disassembler* disassembler;
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PPUWatcher* ppuWatcher;
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};
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@ -98,7 +98,7 @@ void NametableViewer::DisplayNametable(uint8_t index)
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for (Word hi = 0x0; hi <= 0x3F; hi++)
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{
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Byte hiOffset = hi << 4;
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Word hiOffset = hi << 4;
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ImGui::TableNextColumn();
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ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.7f, 0.7f, 0.7f, 1.0f));
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@ -1,11 +1,38 @@
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#include "PPUWatcher.hpp"
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#include <map>
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#include <imgui/imgui.h>
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#include "../PPU.hpp"
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static const std::map<ScanlineType, std::string> scanlineTypeNames = {
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{ScanlineType::PreRender, "Pre-render"},
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{ScanlineType::Visible, "Visible"},
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{ScanlineType::PostRender, "Post-render"},
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{ScanlineType::VBlank, "VBlank"}
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};
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static const std::map<CycleType, std::string> cycleTypeNames = {
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{CycleType::Idle, "Idle"},
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{CycleType::Fetching, "Fetching BG Tiles"},
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{CycleType::SpriteFetching, "Sprite Fetching"},
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{CycleType::PreFetching, "Pre-Fetching"},
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{CycleType::UnknownFetching, "Random Fetches"}
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};
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static const std::map<FetchingPhase, std::string> fetchingPhaseNames = {
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{FetchingPhase::NametableByte, "Nametable"},
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{FetchingPhase::AttributeTableByte, "Attribute Table"},
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{FetchingPhase::PatternTableLo, "Pattern Table (lo)"},
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{FetchingPhase::PatternTableHi, "Pattern Table (hi)"},
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};
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PPUWatcher::PPUWatcher(Debugger* debugger, PPU* ppu) :
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DebugWindow("PPU Watch", debugger), ppu(ppu)
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{
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breakpoints.emplace_back(ScanlineType::PreRender, "Pre-Render");
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breakpoints.emplace_back(ScanlineType::Visible, "Visible");
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breakpoints.emplace_back(ScanlineType::PostRender, "Post-Render");
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breakpoints.emplace_back(ScanlineType::VBlank, "VBlank");
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}
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void PPUWatcher::OnRender()
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@ -18,135 +45,205 @@ void PPUWatcher::OnRender()
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}
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ImGui::Text("On Pixel (%d, %d)", ppu->x, ppu->y);
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ImGui::Text("Scanline : %s", scanlineTypeNames.find(ppu->scanlineType)->second.c_str());
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ImGui::Text("Cycle : %s", cycleTypeNames.find(ppu->cycleType)->second.c_str());
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ImGui::Text("Fetching Phase: %s", fetchingPhaseNames.find(ppu->fetchPhase)->second.c_str());
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ImGui::Separator();
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if (ImGui::CollapsingHeader("PPUCTRL"))
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if (ImGui::CollapsingHeader("Internal Registers"))
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{
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if (ImGui::BeginTable("ppuctrl", 2))
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ImGui::Text("Current VRAM Address (v) : %02X ($%04X)", ppu->current.Raw, 0x2000 | (ppu->current.Raw & 0x0FFF));
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if (ImGui::TreeNode("Breakdown (v)"))
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{
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ImGui::TableNextColumn();
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ImGui::Text("Base Nametable Addr");
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ImGui::TableNextColumn();
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ImGui::Text("$%04X", 0x2000 + 0x400 * ppu->ppuctrl.Flag.BaseNametableAddr);
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ImGui::Text("Coarse X : %02X", ppu->current.CoarseX);
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ImGui::Text("Coarse Y : %02X", ppu->current.CoarseY);
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ImGui::Text("Nametable: %02X", ppu->current.NametableSel);
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ImGui::Text("Fine Y : %02X", ppu->current.FineY);
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ImGui::TableNextColumn();
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ImGui::Text("VRAM Addr Increment");
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ImGui::TableNextColumn();
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ImGui::Text("%d", ppu->ppuctrl.Flag.VRAMAddrIncrement ? 32 : 1);
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ImGui::TreePop();
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}
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ImGui::TableNextColumn();
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ImGui::Text("Sprite Pattern Table Addr");
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ImGui::TableNextColumn();
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ImGui::Text("$%04X", ppu->ppuctrl.Flag.SpritePatternTableAddr ? 0x1000 : 0x0000);
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ImGui::Text("Temporary VRAM Address (t): %02X ($%04X)", ppu->temporary.Raw, 0x2000 | (ppu->current.Raw & 0x0FFF));
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if (ImGui::TreeNode("Breakdown (t)"))
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{
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ImGui::Text("Coarse X : %02X", ppu->temporary.CoarseX);
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ImGui::Text("Coarse Y : %02X", ppu->temporary.CoarseY);
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ImGui::Text("Nametable: %02X", ppu->temporary.NametableSel);
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ImGui::Text("Fine Y : %02X", ppu->temporary.FineY);
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ImGui::TableNextColumn();
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ImGui::Text("Backgr Pattern Table Addr");
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ImGui::TableNextColumn();
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ImGui::Text("$%04X", ppu->ppuctrl.Flag.BackgrPatternTableAddr ? 0x1000 : 0x0000);
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ImGui::TreePop();
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}
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ImGui::TableNextColumn();
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ImGui::Text("Master/Slave");
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ImGui::TableNextColumn();
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ImGui::Text(ppu->ppuctrl.Flag.MasterSlaveSelect ? "Output to EXT" : "Read from EXT");
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ImGui::Text("Fine X Scroll : %02X", ppu->fineX);
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ImGui::Text("Write Toggle Bit : %02X", ppu->addressLatch);
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}
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ImGui::TableNextColumn();
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ImGui::Text("VBlank NMI Generation");
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ImGui::TableNextColumn();
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ImGui::Text(ppu->ppuctrl.Flag.VBlankNMI ? "On" : "Off");
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if (ImGui::CollapsingHeader("Latches"))
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{
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ImGui::Text("Nametable Byte : %02X", ppu->nametableByte);
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ImGui::Text("Attribute Byte : %02X", ppu->attributeTableByte);
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ImGui::Text("Pattern Tile Lo: %02X", ppu->patternTableLo);
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ImGui::Text("Pattern Tile Hi: %02X", ppu->patternTableHi);
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}
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if (ImGui::CollapsingHeader("Registers"))
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{
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if (ImGui::TreeNode("PPUCTRL"))
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{
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if (ImGui::BeginTable("ppuctrl", 2))
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{
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ImGui::TableNextColumn();
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ImGui::Text("Base Nametable Addr");
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ImGui::TableNextColumn();
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ImGui::Text("$%04X", 0x2000 + 0x400 * ppu->ppuctrl.Flag.BaseNametableAddr);
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ImGui::EndTable();
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ImGui::TableNextColumn();
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ImGui::Text("VRAM Addr Increment");
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ImGui::TableNextColumn();
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ImGui::Text("%d", ppu->ppuctrl.Flag.VRAMAddrIncrement ? 32 : 1);
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ImGui::TableNextColumn();
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ImGui::Text("Sprite Pattern Table Addr");
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ImGui::TableNextColumn();
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ImGui::Text("$%04X", ppu->ppuctrl.Flag.SpritePatternTableAddr ? 0x1000 : 0x0000);
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ImGui::TableNextColumn();
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ImGui::Text("Backgr Pattern Table Addr");
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ImGui::TableNextColumn();
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ImGui::Text("$%04X", ppu->ppuctrl.Flag.BackgrPatternTableAddr ? 0x1000 : 0x0000);
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ImGui::TableNextColumn();
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ImGui::Text("Master/Slave");
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ImGui::TableNextColumn();
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ImGui::Text(ppu->ppuctrl.Flag.MasterSlaveSelect ? "Output to EXT" : "Read from EXT");
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ImGui::TableNextColumn();
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ImGui::Text("VBlank NMI Generation");
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ImGui::TableNextColumn();
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ImGui::Text(ppu->ppuctrl.Flag.VBlankNMI ? "On" : "Off");
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ImGui::EndTable();
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ImGui::TreePop();
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}
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}
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if (ImGui::TreeNode("PPUMASK"))
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{
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if (ImGui::BeginTable("ppumask", 2))
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{
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ImGui::TableNextColumn();
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ImGui::Text("Greyscale");
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ImGui::TableNextColumn();
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ImGui::Text(ppu->ppumask.Flag.Greyscale ? "On" : "Off");
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ImGui::TableNextColumn();
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ImGui::Text("Left Col Background");
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ImGui::TableNextColumn();
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ImGui::Text(ppu->ppumask.Flag.BackgroundOnLeft ? "Show" : "Hide");
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ImGui::TableNextColumn();
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ImGui::Text("Left Col Sprites");
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ImGui::TableNextColumn();
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ImGui::Text(ppu->ppumask.Flag.SpriteOnLeft ? "Show" : "Hide");
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ImGui::TableNextColumn();
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ImGui::Text("Show Background");
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ImGui::TableNextColumn();
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ImGui::Text(ppu->ppumask.Flag.ShowBackground ? "On" : "Off");
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ImGui::TableNextColumn();
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ImGui::Text("Show Sprites");
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ImGui::TableNextColumn();
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ImGui::Text(ppu->ppumask.Flag.ShowSprites ? "On" : "Off");
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ImGui::TableNextColumn();
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ImGui::Text("Emphasized Colors");
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ImGui::TableNextColumn();
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ImGui::Text("%s%s%s", ppu->ppumask.Flag.EmphasizeRed ? "R" : "-", ppu->ppumask.Flag.EmphasizeGreen ? "G" : "-", ppu->ppumask.Flag.EmphasizeBlue ? "B" : "-");
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ImGui::EndTable();
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ImGui::TreePop();
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}
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}
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if (ImGui::TreeNode("PPUSTATUS"))
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{
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if (ImGui::BeginTable("ppustatus", 2))
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{
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ImGui::TableNextColumn();
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ImGui::Text("Lower 5 Bits");
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ImGui::TableNextColumn();
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ImGui::Text("%02X", ppu->ppustatus.Flag.Unused);
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ImGui::TableNextColumn();
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ImGui::Text("Sprite Overflow");
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ImGui::TableNextColumn();
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ImGui::Text(ppu->ppustatus.Flag.SpriteOverflow ? "Yes" : "No");
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ImGui::TableNextColumn();
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ImGui::Text("Sprite 0 Hit");
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ImGui::TableNextColumn();
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ImGui::Text(ppu->ppustatus.Flag.SpriteZeroHit ? "Yes" : "No");
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ImGui::TableNextColumn();
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ImGui::Text("VBlank Started");
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ImGui::TableNextColumn();
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ImGui::Text(ppu->ppustatus.Flag.VBlankStarted ? "Yes" : "No");
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ImGui::EndTable();
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ImGui::TreePop();
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}
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}
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if (ImGui::TreeNode("PPUSCROLL & PPUADDR"))
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{
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if (ImGui::BeginTable("ppuscrolladdr", 2))
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{
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ImGui::TableNextColumn();
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ImGui::Text("Scroll X");
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ImGui::TableNextColumn();
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ImGui::Text("%d", ppu->ppuscroll.x);
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ImGui::TableNextColumn();
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ImGui::Text("Scroll Y");
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ImGui::TableNextColumn();
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ImGui::Text("%d", ppu->ppuscroll.x);
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ImGui::TableNextColumn();
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ImGui::Text("Address");
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ImGui::TableNextColumn();
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ImGui::Text("$%04X", ppu->ppuaddr.Raw);
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ImGui::EndTable();
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ImGui::TreePop();
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}
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}
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}
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if (ImGui::CollapsingHeader("PPUMASK"))
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if (ImGui::CollapsingHeader("Breakpoints"))
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{
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if (ImGui::BeginTable("ppumask", 2))
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ImGui::Text("Break at beginning of");
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for (FrameStateBreakpoint& breakpoint : breakpoints)
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{
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ImGui::TableNextColumn();
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ImGui::Text("Greyscale");
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ImGui::TableNextColumn();
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ImGui::Text(ppu->ppumask.Flag.Greyscale ? "On" : "Off");
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ImGui::TableNextColumn();
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ImGui::Text("Left Col Background");
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ImGui::TableNextColumn();
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ImGui::Text(ppu->ppumask.Flag.BackgroundOnLeft ? "Show" : "Hide");
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ImGui::TableNextColumn();
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ImGui::Text("Left Col Sprites");
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ImGui::TableNextColumn();
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ImGui::Text(ppu->ppumask.Flag.SpriteOnLeft ? "Show" : "Hide");
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ImGui::TableNextColumn();
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ImGui::Text("Show Background");
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ImGui::TableNextColumn();
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ImGui::Text(ppu->ppumask.Flag.ShowBackground ? "On" : "Off");
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ImGui::TableNextColumn();
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ImGui::Text("Show Sprites");
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ImGui::TableNextColumn();
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ImGui::Text(ppu->ppumask.Flag.ShowSprites ? "On" : "Off");
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ImGui::TableNextColumn();
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ImGui::Text("Emphasized Colors");
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ImGui::TableNextColumn();
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ImGui::Text("%s%s%s", ppu->ppumask.Flag.EmphasizeRed ? "R" : "-", ppu->ppumask.Flag.EmphasizeGreen ? "G" : "-", ppu->ppumask.Flag.EmphasizeBlue ? "B" : "-");
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ImGui::EndTable();
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}
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}
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if (ImGui::CollapsingHeader("PPUSTATUS"))
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{
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if (ImGui::BeginTable("ppustatus", 2))
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{
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ImGui::TableNextColumn();
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ImGui::Text("Lower 5 Bits");
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ImGui::TableNextColumn();
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ImGui::Text("%02X", ppu->ppustatus.Flag.Unused);
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ImGui::TableNextColumn();
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ImGui::Text("Sprite Overflow");
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ImGui::TableNextColumn();
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ImGui::Text(ppu->ppustatus.Flag.SpriteOverflow ? "Yes" : "No");
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ImGui::TableNextColumn();
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ImGui::Text("Sprite 0 Hit");
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ImGui::TableNextColumn();
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ImGui::Text(ppu->ppustatus.Flag.SpriteZeroHit ? "Yes" : "No");
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ImGui::TableNextColumn();
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ImGui::Text("VBlank Started");
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ImGui::TableNextColumn();
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ImGui::Text(ppu->ppustatus.Flag.VBlankStarted ? "Yes" : "No");
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ImGui::EndTable();
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}
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}
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if (ImGui::CollapsingHeader("PPUSCROLL & PPUADDR"))
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{
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if (ImGui::BeginTable("ppuscrolladdr", 2))
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{
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ImGui::TableNextColumn();
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ImGui::Text("Scroll X");
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ImGui::TableNextColumn();
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ImGui::Text("%d", ppu->ppuscroll.x);
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ImGui::TableNextColumn();
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ImGui::Text("Scroll Y");
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ImGui::TableNextColumn();
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ImGui::Text("%d", ppu->ppuscroll.x);
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ImGui::TableNextColumn();
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ImGui::Text("Address");
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ImGui::TableNextColumn();
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ImGui::Text("$%04X", ppu->ppuaddr.Raw);
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ImGui::EndTable();
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ImGui::Checkbox(breakpoint.name.c_str(), &breakpoint.enabled);
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}
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}
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ImGui::End();
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}
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bool PPUWatcher::BreakpointHit()
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{
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if (ppu->x > 2)
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return false;
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for (const FrameStateBreakpoint& breakpoint : breakpoints)
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{
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if (breakpoint.enabled && breakpoint.location == ppu->scanlineType)
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return true;
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}
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return false;
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}
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@ -1,8 +1,19 @@
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#pragma once
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#include <vector>
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#include "DebugWindow.hpp"
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#include "../PPU.hpp"
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class PPU;
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struct FrameStateBreakpoint
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{
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FrameStateBreakpoint(ScanlineType location, const std::string& name) :
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location(location), name(name), enabled(false)
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{ }
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ScanlineType location;
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std::string name;
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bool enabled;
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};
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class PPUWatcher :
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public DebugWindow
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@ -11,7 +22,9 @@ public:
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PPUWatcher(Debugger* debugger, PPU* ppu);
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virtual void OnRender() override;
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bool BreakpointHit();
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private:
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PPU* ppu;
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||||
std::vector<FrameStateBreakpoint> breakpoints;
|
||||
};
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue