basic ppu background rendering

This commit is contained in:
Lauchmelder 2022-03-03 17:29:56 +01:00
parent f9f401c6c0
commit aef80e42fb
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GPG key ID: C2403C69D78F011D
21 changed files with 468 additions and 41 deletions

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@ -6,16 +6,17 @@
#include "controllers/StandardController.hpp"
Bus::Bus(Screen* screen) :
cpu(this), ppu(this, screen), cartridge(this)
cpu(this), ppu(this, screen), apu(this), cartridge(this)
{
LOG_CORE_INFO("Allocating RAM");
RAM = std::vector<Byte>(0x800);
LOG_CORE_INFO("Allocating VRAM");
VRAM = std::vector<Byte>(0x800);
palettes = std::vector<Byte>(0x20, 0);
LOG_CORE_INFO("Inserting cartridge");
cartridge.Load("roms/donkeykong.nes");
cartridge.Load("roms/mario.nes");
LOG_CORE_INFO("Powering up CPU");
cpu.Powerup();
@ -23,6 +24,9 @@ Bus::Bus(Screen* screen) :
LOG_CORE_INFO("Powering up PPU");
ppu.Powerup();
LOG_CORE_INFO("Powering up APU");
apu.Powerup();
controllerPort.PlugInController<StandardController>(0);
}
@ -30,12 +34,14 @@ void Bus::Reboot()
{
cpu.Powerup();
ppu.Powerup();
apu.Powerup();
}
void Bus::Reset()
{
cpu.Reset();
ppu.Reset();
apu.Reset();
}
uint8_t Bus::Tick()
@ -49,13 +55,20 @@ uint8_t Bus::Tick()
ppu.Tick();
ppu.Tick();
// APU is only ticked every 2 cycles, but that logic
// is handled inside the APU class
apu.Tick();
return result;
}
void Bus::PPUTick()
{
if (ppuClock == 0)
{
cpu.Tick();
apu.Tick();
}
ppu.Tick();
ppuClock = (ppuClock + 1) % 3;
@ -129,13 +142,20 @@ Byte Bus::ReadPPU(Word addr)
{
return cartridge.ReadPPU(addr);
}
else if(0x2000 <= addr && addr < 0x4000)
else if(0x2000 <= addr && addr < 0x3F00)
{
if (cartridge.MapCIRAM(addr))
return cartridge.ReadVRAM(addr);
return VRAM[addr & 0xFFF];
}
else if (0x3F00 <= addr && addr < 0x4000)
{
if ((addr & 0x3) == 0x00)
addr &= 0xF;
return palettes[addr & 0x1F];
}
return 0x00;
}
@ -159,9 +179,12 @@ void Bus::WriteCPU(Word addr, Byte val)
switch (addr)
{
case 0x4016:
case 0x4017:
controllerPort.Write(addr, val);
break;
case 0x4017:
apu.WriteRegister(addr, val);
break;
}
}
}
@ -174,11 +197,18 @@ void Bus::WritePPU(Word addr, Byte val)
{
cartridge.WritePPU(addr, val);
}
else if (0x2000 <= addr && addr < 0x4000)
else if (0x2000 <= addr && addr < 0x3F00)
{
if(cartridge.MapCIRAM(addr))
cartridge.WriteVRAM(addr, val);
VRAM[addr & 0xFFF] = val;
}
else if (0x3F00 <= addr && addr < 0x4000)
{
if ((addr & 0x3) == 0x00)
addr &= 0xF;
palettes[addr & 0x1F] = val;
}
}