added mapper mbc1
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e4c68c8b17
commit
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6 changed files with 240 additions and 2 deletions
175
NES Emulator/mappers/mapper001.c
Normal file
175
NES Emulator/mappers/mapper001.c
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#include "mapper001.h"
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struct Mapper001* createMapper001(Byte prg_rom_size, Byte chr_rom_size, FILE* fp)
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{
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struct Mapper001* mapper = (struct Mapper001*)malloc(sizeof(struct Mapper001));
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if (mapper == NULL)
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{
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fprintf(stderr, "Failed to create Mapper 000. Aborting\n");
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exit(-1);
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}
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mapper->prg_rom_size = prg_rom_size;
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mapper->prg_rom = (Byte*)calloc(prg_rom_size, 0x4000);
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if (mapper->prg_rom == NULL)
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{
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fprintf(stderr, "Failed to allocate cartridge PRG ROM. Aborting\n");
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exit(-1);
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}
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mapper->chr_rom_size = chr_rom_size;
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mapper->chr_rom = (Byte*)calloc(chr_rom_size, 0x2000);
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if (mapper->chr_rom == NULL)
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{
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fprintf(stderr, "Failed to allocate cartridge CHR ROM. Aborting\n");
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exit(-1);
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}
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fread(mapper->prg_rom, 0x4000, prg_rom_size, fp);
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fread(mapper->chr_rom, 0x2000, chr_rom_size, fp);
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mapper->lowerChrBank = mapper->chr_rom;
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mapper->upperChrBank = mapper->chr_rom + 0x1000;
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mapper->lowerPrgBank = mapper->prg_rom;
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mapper->upperPrgBank = mapper->prg_rom + 0x4000;
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return mapper;
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}
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void destroyMapper001(struct Mapper001* mapper)
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{
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free(mapper->chr_rom);
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free(mapper->prg_rom);
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free(mapper);
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}
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Byte Mapper001_ReadCPU(void* mapper, Word address)
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{
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struct Mapper001* sMapper = (struct Mapper000*)mapper;
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Byte val = 0x00;
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if (address >= 0x6000 && address < 0x8000)
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{
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fprintf(stderr, "This Mapper 000 implementation doesnt support FamilyBasic PRG RAM\n");
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exit(-1);
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}
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else if (address >= 0x8000 && address <= 0xBFFF)
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{
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val = sMapper->lowerPrgBank[address & 0x3FFF];
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}
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else if (address >= 0xC000 && address <= 0xFFFF)
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{
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val = sMapper->upperPrgBank[address & 0x3FFF];
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}
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else
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{
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fprintf(stderr, "Cartridge read access violation by the CPU at $%04X\n", address);
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exit(-1);
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}
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return val;
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}
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Byte Mapper001_ReadPPU(void* mapper, Word address)
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{
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struct Mapper001* sMapper = (struct Mapper000*)mapper;
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Byte val = 0x00;
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if (address >= 0x2000)
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{
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fprintf(stderr, "Cartridge read access violation by the PPU at $%04X\n", address);
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exit(-1);
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}
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else if (address < 0x1000 + 0x1000 * (1 - sMapper->control.chr_bank_mode))
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{
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val = sMapper->lowerChrBank[address];
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}
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else
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{
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val = sMapper->upperChrBank[address & 0x0FFF];
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}
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return val;
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}
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void Mapper001_WriteCPU(void* mapper, Word address, Byte value)
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{
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struct Mapper001* sMapper = (struct Mapper000*)mapper;
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if ((value & 0x80) == 0x80)
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{
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sMapper->shiftRegister = 0x10;
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sMapper->control.raw |= 0x0C;
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return;
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}
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if ((sMapper->shiftRegister & 0x1) != 0x1)
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{
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sMapper->shiftRegister >>= 1;
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sMapper->shiftRegister |= ((value & 0x1) << 4);
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return;
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}
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Byte valueToBeWritten = (sMapper->shiftRegister >> 1) | ((value & 0x1) << 4);
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if (address >= 0x8000 && address <= 0x9FFF)
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{
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sMapper->control.raw = valueToBeWritten;
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}
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else if (address >= 0xA000 && address <= 0xBFFF)
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{
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if (sMapper->control.chr_bank_mode == 0x00) // 8KB mode
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valueToBeWritten &= ~(0x1); // clear last bit
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sMapper->lowerChrBank = sMapper->chr_rom + (size_t)valueToBeWritten * 0x1000;
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}
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else if (address >= 0xC000 && address <= 0xDFFF)
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{
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if (sMapper->control.chr_bank_mode == 0x00) // 8KB mode
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{
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return; // ignore
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}
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sMapper->upperChrBank = sMapper->chr_rom + (size_t)valueToBeWritten * 0x1000;
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}
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else
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{
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switch (sMapper->control.prg_bank_mode)
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{
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case 0: // 32KB mode
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case 1:
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valueToBeWritten &= ~(0x1);
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sMapper->lowerPrgBank = sMapper->prg_rom + ((size_t)valueToBeWritten & 0xE) * 0x8000;
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sMapper->upperPrgBank = sMapper->lowerPrgBank + 0x4000;
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break;
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case 2: // fix first bank, switch second
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sMapper->lowerPrgBank = sMapper->prg_rom;
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sMapper->upperPrgBank = sMapper->prg_rom + ((size_t)valueToBeWritten & 0xE) * 0x4000;
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break;
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case 3: // fix last bank, switch first
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sMapper->lowerPrgBank = sMapper->prg_rom + ((size_t)valueToBeWritten & 0xE) * 0x4000;
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sMapper->upperPrgBank = sMapper->prg_rom + ((size_t)sMapper->prg_rom_size - 1) * 0x4000;
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break;
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}
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}
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}
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void Mapper001_WritePPU(void* mapper, Word address, Byte value)
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{
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// nothing
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}
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void Mapper001_GetPatternTableTexture(void* mapper, SDL_Texture* texture, int index)
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{
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struct Mapper001* sMapper = (struct Mapper001*)mapper;
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Byte* selectedBank = ((index == 0) ? sMapper->lowerChrBank : sMapper->upperChrBank);
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int pitch;
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void* pixels;
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SDL_LockTexture(texture, NULL, &pixels, &pitch);
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SDL_memcpy(pixels, selectedBank, 0x1000);
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SDL_UnlockTexture(texture);
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}
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50
NES Emulator/mappers/mapper001.h
Normal file
50
NES Emulator/mappers/mapper001.h
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#ifndef _MAPPER_001_
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#define _MAPPER_001_
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#include <stdio.h>
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#include "../types.h"
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#include "SDL.h"
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struct Mapper001
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{
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Byte prg_rom_size;
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Byte chr_rom_size;
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Byte* prg_rom;
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Byte* chr_rom;
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///////////////////////////
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/// REGISTERS ///
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///////////////////////////
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Byte shiftRegister;
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union
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{
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struct
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{
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Byte mirroring : 2;
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Byte prg_bank_mode : 2;
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Byte chr_bank_mode : 1;
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Byte padding : 3;
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};
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Byte raw;
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} control;
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Byte* lowerChrBank;
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Byte* upperChrBank;
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Byte* lowerPrgBank;
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Byte* upperPrgBank;
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};
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struct Mapper001* createMapper001(Byte prg_rom_size, Byte chr_rom_size, FILE* fp);
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void destroyMapper001(struct Mapper001* mapper);
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Byte Mapper001_ReadCPU(void* mapper, Word address);
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Byte Mapper001_ReadPPU(void* mapper, Word address);
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void Mapper001_WriteCPU(void* mapper, Word address, Byte value);
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void Mapper001_WritePPU(void* mapper, Word address, Byte value);
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void Mapper001_GetPatternTableTexture(void* mapper, SDL_Texture* texture, int index);
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#endif // _MAPPER_001_
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