added mappers (not working)
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parent
034645154d
commit
9039fa0ccf
14 changed files with 512 additions and 106 deletions
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@ -18,24 +18,6 @@ struct PPU* createPPU(struct Bus* parent)
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ppu->bus = parent;
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ppu->patternTables[0] = (Byte*)malloc(0x1000 * 2);
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if (ppu->patternTables[0] == NULL)
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{
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fprintf(stderr, "Failed to allocate memory for PPU pattern tables.\n");
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exit(1);
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}
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memset(ppu->patternTables[0], 0, 0x1000 * 2);
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for (int i = 0; i < 2; i++)
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{
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ppu->patternTables[i] = ppu->patternTables[0] + ((size_t)0x1000 * i);
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ppu->patternTableTextures[i] = SDL_CreateTexture(parent->screen, SDL_PIXELFORMAT_RGB332, SDL_TEXTUREACCESS_STREAMING, 64, 64);
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}
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ppu->nameTables[0] = (Byte*)malloc(0x0400 * 2);
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if (ppu->nameTables[0] == NULL)
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{
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@ -68,6 +50,13 @@ struct PPU* createPPU(struct Bus* parent)
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exit(1);
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}
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ppu->pixels = (struct Pixel*)malloc(256 * 240 * sizeof(struct Pixel));
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ppu->screen = SDL_CreateTexture(parent->screen, SDL_PIXELFORMAT_RGB24, SDL_TEXTUREACCESS_STREAMING, 256, 240);
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if (ppu->screen == NULL)
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{
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fprintf(stderr, "Failed to create output screen texture\n");
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exit(1);
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}
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ppu->mirroring = parent->cartridge->header.Flags6.mirror;
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@ -83,6 +72,15 @@ struct PPU* createPPU(struct Bus* parent)
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ppu->ppuAddress.raw = 0x00;
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ppu->ppuAddressWriteTarget = 1;
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ppu->nametablePos.x = 0;
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ppu->nametablePos.y = 0;
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ppu->tilePosY = 0;
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ppu->verticalPhase = Visible;
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ppu->horizontalPhase = Idle;
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ppu->fetchingPhase = Nametable;
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ppu->remainingCycles = 1;
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ppu->x = 0;
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ppu->y = 0;
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@ -98,10 +96,6 @@ void destroyPPU(struct PPU* ppu)
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SDL_DestroyTexture(ppu->nameTableTextures[i]);
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free(ppu->nameTables[0]);
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for (int i = 0; i < 2; i++)
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SDL_DestroyTexture(ppu->patternTableTextures[i]);
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free(ppu->patternTables[0]);
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free(ppu);
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}
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@ -120,6 +114,9 @@ Byte ppuRead(struct PPU* ppu, Word addr)
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val = ppu->ppuStatus.raw;
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break;
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case 0x2003:
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break;
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case 0x2005:
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break;
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@ -130,7 +127,7 @@ Byte ppuRead(struct PPU* ppu, Word addr)
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{
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if (ppu->ppuAddress.raw < 0x2000)
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{
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val = ppu->patternTables[0][ppu->ppuAddress.raw];
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val = readCartridgePPU(ppu->bus->cartridge, ppu->ppuAddress.raw);
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}
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else if (0x2000 <= ppu->ppuAddress.raw && ppu->ppuAddress.raw < 0x3F00)
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{
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@ -155,8 +152,9 @@ Byte ppuRead(struct PPU* ppu, Word addr)
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break;
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default:
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fprintf(stderr, "Read access violation at PPU register $%04X", addr);
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exit(1);
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// fprintf(stderr, "Read access violation at PPU register $%04X", addr);
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// exit(1);
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break;
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}
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return val;
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@ -191,7 +189,7 @@ void ppuWrite(struct PPU* ppu, Word addr, Byte val)
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{
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if (ppu->ppuAddress.raw < 0x2000)
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{
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ppu->patternTables[0][ppu->ppuAddress.raw] = val;
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writeCartridgePPU(ppu->bus->cartridge, ppu->ppuAddress.raw, val);
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}
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else if(0x2000 <= ppu->ppuAddress.raw && ppu->ppuAddress.raw < 0x3F00)
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{
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@ -216,41 +214,112 @@ void ppuWrite(struct PPU* ppu, Word addr, Byte val)
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}
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default:
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fprintf(stderr, "Write access violation at PPU register: $%04X", addr);
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exit(1);
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//fprintf(stderr, "Write access violation at PPU register: $%04X", addr);
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//exit(1);
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break;
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}
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}
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int tickPPU(struct PPU* ppu)
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{
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// Do stuff
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if (ppu->x == 0 && ppu->y == 241)
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NMI(ppu->bus->cpu);
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if(ppu->ppuStatus.vBlank)
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if (ppu->x == 1 && ppu->y == 241)
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NMI(ppu->bus->cpu);
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switch (ppu->verticalPhase)
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{
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case PreRender:
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break;
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case Visible:
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{
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// Fetching
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switch (ppu->horizontalPhase)
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{
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case Idle:
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break;
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case Fetching:
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ppu->remainingCycles--;
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if (ppu->remainingCycles == 0)
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{
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Byte tileY = ppu->y / 8;
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Byte tileX = (ppu->x - 1) / 8 + 2;
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switch (ppu->fetchingPhase)
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{
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case Nametable:
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{
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if (ppu->x != 1)
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{
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ppu->hiPatternFIFO.lo = ppu->tileData.tile.hi;
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ppu->loPatternFIFO.lo = ppu->tileData.tile.lo;
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}
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ppu->tileData.nametable = ppu->nameTables[0][((size_t)0x2000 + (size_t)0x400 * ppu->ppuCtrl.nametable) + (size_t)0x20* tileY + tileX];
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break;
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}
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case Attribute:
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{
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ppu->tileData.attribute = ppu->nameTables[0][0x3C0 + ((tileY >> 2) * 8) + (tileX >> 2)];
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break;
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}
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case PatternLow:
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{
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ppu->tileData.tile.lo = readCartridgePPU(ppu->bus->cartridge, 0x1000 * ppu->ppuCtrl.bgTile + (ppu->tileData.nametable * 16) + (ppu->y % 8));
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break;
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}
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case PatternHigh:
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{
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ppu->tileData.tile.hi = readCartridgePPU(ppu->bus->cartridge, 0x1000 * ppu->ppuCtrl.bgTile + (ppu->tileData.nametable * 16) + (ppu->y % 8) + 8);
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break;
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}
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}
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ppu->remainingCycles = 1;
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ppu->fetchingPhase = (ppu->fetchingPhase + 1) % FetchingPhaseSize;
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}
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// Rendering (quick and dirty for now)
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Byte color = ((ppu->hiPatternFIFO.hi & 0x80) >> 6) | ((ppu->loPatternFIFO.hi & 0x80) >> 7);
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size_t index = (size_t)ppu->y * 256 + ppu->x - 1;
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// printf("index %d,%d -> %d\n", ppu->y, ppu->x - 1, index);
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ppu->pixels[index].r = 50 * color;
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ppu->pixels[index].g = 50 * color;
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ppu->pixels[index].b = 50 * color;
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ppu->loPatternFIFO.data <<= 1;
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ppu->hiPatternFIFO.data <<= 1;
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break;
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}
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} break;
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}
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// Increment counters
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ppu->x++;
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if (ppu->x == 341)
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{
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ppu->x = 0;
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ppu->y++;
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if (ppu->y == 261)
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if (ppu->y == 262)
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ppu->y = 0;
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if (ppu->y == 261 || ppu->y == 0 || ppu->y == 240 || ppu->y == 241)
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ppu->verticalPhase = (ppu->verticalPhase + 1) % VerticalPhaseSize;
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}
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return (ppu->x == 0 && ppu->y == 0);
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}
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if (ppu->x == 0 || ppu->x == 1 || ppu->x == 257 || ppu->x == 321 || ppu->x == 337)
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ppu->horizontalPhase = (ppu->horizontalPhase + 1) % HorizontalPhaseSize;
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SDL_Texture* getPatternTableTexture(struct PPU* ppu, int index)
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{
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SDL_Texture* target = ppu->patternTableTextures[index];
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int pitch;
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void* pixels;
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SDL_LockTexture(target, NULL, &pixels, &pitch);
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SDL_memcpy(pixels, ppu->patternTables[index], 0x1000);
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SDL_UnlockTexture(target);
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return target;
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return (ppu->x == 0 && ppu->y == 0);
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}
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SDL_Texture* getNameTableTexture(struct PPU* ppu, int index)
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@ -262,4 +331,15 @@ SDL_Texture* getNameTableTexture(struct PPU* ppu, int index)
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SDL_memcpy(pixels, ppu->nameTables[index], 0x0400);
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SDL_UnlockTexture(target);
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return target;
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}
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}
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SDL_Texture* getScreenTexture(struct PPU* ppu)
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{
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void* pixels;
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int stride;
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SDL_LockTexture(ppu->screen, NULL, &pixels, &stride);
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SDL_memcpy(pixels, ppu->pixels, 256 * 240 * sizeof(struct Pixel));
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SDL_UnlockTexture(ppu->screen);
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return ppu->screen;
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}
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