added mappers (not working)
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parent
034645154d
commit
9039fa0ccf
14 changed files with 512 additions and 106 deletions
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@ -1,5 +1,6 @@
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#include "bus.h"
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#include "ppu.h"
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#include "cartridge.h"
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#include <stdio.h>
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#include <SDL.h>
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@ -8,7 +9,7 @@ int main(int argc, char** argv)
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{
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SDL_Init(SDL_INIT_VIDEO);
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SDL_Window* window = SDL_CreateWindow("NES Emulator", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 800, 800, SDL_WINDOW_SHOWN);
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SDL_Window* window = SDL_CreateWindow("NES Emulator", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 1400, 800, SDL_WINDOW_SHOWN);
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if (window == NULL)
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{
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fprintf(stderr, "Failed to create SDL_Window.\n");
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@ -24,6 +25,17 @@ int main(int argc, char** argv)
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struct Bus* bus = createBus(renderer);
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SDL_Texture* patternTables[2];
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for (int i = 0; i < 2; i++)
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{
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patternTables[i] = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGB332, SDL_TEXTUREACCESS_STREAMING, 64, 64);
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if (patternTables[i] == NULL)
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{
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fprintf(stderr, "Failed to create pattern table texture\n");
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exit(-1);
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}
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}
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SDL_Event event;
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int running = 1;
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while(running)
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@ -49,15 +61,15 @@ int main(int argc, char** argv)
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SDL_SetRenderDrawColor(renderer, 20, 0, 20, 0);
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SDL_RenderClear(renderer);
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SDL_Texture* tableTexture = getPatternTableTexture(bus->ppu, 0);
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getPatternTableTexture(bus->cartridge, patternTables[0], 0);
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SDL_Rect target = { 10, 10, 256, 256 };
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SDL_RenderCopy(renderer, tableTexture, NULL, &target);
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SDL_RenderCopy(renderer, patternTables[0], NULL, &target);
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tableTexture = getPatternTableTexture(bus->ppu, 1);
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getPatternTableTexture(bus->cartridge, patternTables[1], 1);
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target.x = 256 + 10 + 10;
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SDL_RenderCopy(renderer, tableTexture, NULL, &target);
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SDL_RenderCopy(renderer, patternTables[1], NULL, &target);
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tableTexture = getNameTableTexture(bus->ppu, 0);
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SDL_Texture* tableTexture = getNameTableTexture(bus->ppu, 0);
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target.x = 10;
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target.y = 256 + 10 + 10;
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SDL_RenderCopy(renderer, tableTexture, NULL, &target);
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@ -66,9 +78,19 @@ int main(int argc, char** argv)
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target.x = 256 + 10 + 10;
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SDL_RenderCopy(renderer, tableTexture, NULL, &target);
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tableTexture = getScreenTexture(bus->ppu);
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target.x = 10 + 256 + 10 + 256 + 10;
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target.y = 10;
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target.w = 256 * 3;
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target.h = 240 * 3;
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SDL_RenderCopy(renderer, tableTexture, NULL, &target);
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SDL_RenderPresent(renderer);
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}
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for (int i = 0; i < 2; i++)
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SDL_DestroyTexture(patternTables[i]);
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destroyBus(bus);
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SDL_DestroyRenderer(renderer);
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