rendering is now kind of working
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4 changed files with 54 additions and 5 deletions
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@ -34,7 +34,7 @@ struct Bus* createBus(SDL_Renderer* renderer)
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memset(bus->ram, 0x00, 0x18);
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// Create and insert cartridge
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bus->cartridge = createCartridge(bus, "roms/nestest.nes");
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bus->cartridge = createCartridge(bus, "roms/donkeykong.nes");
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// Create CPU and attach it
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bus->cpu = createCPU(bus);
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